Home Marine Optics and Remote Sensing Lab
a New multipurpose 3D Monte
Carlo
Code
A new

SimulO GUI
SimulO
is a natural 3D forward
In SimulO,
the user can compose complex optical devices by positioning and sizing
any
number of elementary objects. Presently three elementary shapes are
available:
sphere, cube, and cylinder.
In addition to the topologic setup, SimulO also allows the
definitions of the optical properties of each object. Volumes occupied
by each
elementary object are homogenous in term of bulk optical properties,
while
different optical properties can be defined for each face of the
object. Four
bulk properties must be set: the refractive index of the material (used
for the
calculation of Snell’s and Fresnel’s
laws), the
absorption and scattering coefficients, and the scattering phase
function. For
the latter, the user can presently select one of the built-in phase
functions
(pure water, isotopic, Henyey-Greenstein,
Fournier-Forand) or upload their own using
a text file, which will
be interpolated at appropriate angles. To simulate a volume with two
different
types of scatterers (water and particles
for
example), SimulO
accommodates the use of two scattering functions which can be weighted
with
their respective probability by setting different scattering
coefficients. The
surface properties (bidirectional reflectance function) used to
describe each
face of an elementary object can be set to transparent, specular
or Lambertian reflection (with a given
reflection
probability). An object’s face can also be defined as light
source. In this
case, photons are emitted from points randomly distributed over the
area of
this face, with a direction obtained relative to the local normal to
the face.
The user can select whether the angular direction of an emitted photon
is (i) normal to the face, (ii) given by a Lambertian
distribution or (iii) randomly distributed with a given divergence
around the
normal direction.
To understand the optics of the simulated device, SimulO provides
several types of counting tools to obtain the information regarding a
simulation. By default, SimulO
records: the number of collisions on each face of the elementary
objects, the
average pathlength of photons, the average
number of
scattering events per photon, and the number of photons absorbed in the
volume
and on each face of an object. It is also possible to add several
specific
tools to know: the average pathlength of
photons
which are absorbed by a specific face, the angular distribution of
photons
reaching a specific face or the number of photons reaching a specific
face
within a specified angular range centered on the normal.
Because SimulO
is a multipurpose
SimulO
was originally developed to study Point Source Integrating Cavity
Absorption
Meter (PSICAM) devices. Therefore, the first simulations used to
validate the
code deal with the PSICAM configuration. A PSICAM is modeled in two
steps with SimulO.
Firstly,
a sphere with the appropriate radius is drawn and the internal face of
this
sphere is set to Lambertian reflector
(with the
correct absorption probability for the material modeled). The bulk
properties
are set to those of the sample examined. Secondly, another small sphere
is
placed at the center of the first one, and the external face of this
sphere is
set as a photon emitter. Kirk (1997) derived theoretical formulae for
both the
average pathlength and the number of
collisions on
the internal face of the cavity when the sample is purely absorbant.
Different simulations were performed with SimulO considering various cases
of sphere radius, cavity wall reflectivity and sample absorption
coefficient.
Results from SimulO
were always in agreement (difference smaller than 0.4%) with equations
(4) and
(5) in Kirk (1997).
The second geometry used to validate the code is the
absorption tube.
Kirk (1992) provided interesting results from

Reproduction of the Fig 3. of Kirk(1992) with
SimulO.
SimulO
can also be used to calculate the self shading error of a sensor
embedded in a
given structure (like a boat, a buoy or profiler) (Gordon 1992).
To estimate this error with SimulO, we use the backward
(i) A first simulation
with an infinitely
small sensor and thus without any shading. In this simulation, the amount of photons in all the sky directions are
recorded.
(ii) A second simulation is done with the sensor
embedded in the
deployment structure which is assumed to be perfectly black. The amount of photons in all the sky directions are
also
recorded.
The ratio between the amount
of photons
recorded in these two steps, for all sky's directions, allow the
determination
of the shading effect due to the structure.
To validate SimulO
and this two steps approach, we present several comparisons
with the results obtained by Piskozub
(2004). This study
reports estimations of the the
self-shading
measurement error on the upwelling irradiance which are caused by the
presence
of a typical cylindrical housing of an optical instrument as a function
of the
housing dimensions and of the optical parameters of seawater. The
comparison
between Piskozub and SimulO results is presented
hereafter.

Reproduction
of the Fig 1. of Piskozub(2004). The
self-shading error dependence for the absorption coefficient (a) for
instruments with two radii, a flat disk and cylindrical shape (b=0.3
m-1). Solid
and dashed lines represent results from Piskozub
(2004) and SimulO, respectively.
The agreement between these results is good with a
difference of
2% in average.
SimulO
can be used to estimate the self shading of a large range of devices.
As an example,
some simulations were made to estimate the self shading error for a upwelling radiance (Lu) sensor embedded in a
glider.


Simulation with SimulO
of the Lu self shading for a Glider. The shape of the glider (body and wings) clearly
appear.
The computation of underwater radiances and
irradiances is also
a typical problem that can be addressed using a
These problems are:
1: An
unrealistically simple problem.
2: A
base problem
using realistic inherent optical properties for the sea water.
3: The
base problem
but with stratified water.
4: The
base problem
but with atmospheric effects.
5: The
base problem
but with a winded blown sea surface.
6: The
base problem
but with a finite depth bottom.
7: A
problem
involving Raman scattering.
Here we present a comparison based on problems 2 and 3
of Mobley
(1993). Problems 1, 4 and 6 can also been studied with SimulO, but not problems 5 and 7
as
the wind-blown surface or Raman Scattering are not yet implemented in SimulO

Comparison
between Mobley(1993) and SimulO results. Problem 2 for ω0=0.9

Comparison
between Mobley[93] and SimulO
for the stratified problem
- Chami M., McKee
D., Leymarie
E and G. Khomenko (2006). Influence of the
angular
shape of the volume scattering function and multiple scattering on
remote
sensing reflectance, Applied Optics, 45,
9210-9220. (Get
PDF Reprint)
- Doxaran,
D., M. Babin
and E.
Leymarie (2007). Near-infrared light scattering by particles in
coastal
waters. Optics Express, Vol. 15, No. 20
12834-12849 (Get
PDF Reprint).
- Kirk J.T.O
(1992).
- Gordon
H. R., Ding K. (1992). Self-shading
of in-water
optical instruments, Limnol. Oceanogr., 37(3),49
I-500
- Kirk,
J.T.O. (1997) Point-source
integrating-cavity
absorption meter: theoretical principles and numerical modeling, Appl. Opt. 36,
6123-6128.
- Piskozub, J.
(2004). Effect
of 3-D instrument casing shape on the self-shading of in-water
upwelling
irradiance, Opt. Express 12,
3144-3148.
- Mobley, C.D., Gentili, B., Gordon, H.R., Jin, Z., Kattawar, G.W., Morel, A., Reinersman, P., Stamnes, K. and R.H. Stavn (1993). Comparison of numerical models for computing underwater light fields, Applied Optics, 32, 7484-7504. (Get PDF Reprint)